Florence's Design Technology · Mechanisms · Lesson
D&T

How a turn
becomes a lift.

Pull a lever, turn a handle, push a pedal — and somewhere a movement changes its mind. A mechanism is the part that takes one kind of movement and hands you back another.
For Florence,
watch the moving parts.
Florence's Design Technology · Mechanisms
The first idea

Movement comes in four kinds.

Watch a bicycle for a moment. Your foot pushes down — that is one kind of movement. The pedal swings the crank round in a circle — that is a second kind. The chain pulls the back wheel round and round — a third. And the brake lever, when you squeeze it, swings back and forth on its pivot — a fourth. Four different movements, all in one machine, each with its own name.

A mechanism is a device that takes movement in and gives a different movement out. To talk about it clearly, you need the four words for the four kinds of motion. Learn these first — every mechanism in the lesson is built from them.

linear straight line, one way rotary round and round reciprocating back and forth, straight oscillating swinging on a pivot
The four motions. Linear and reciprocating run in straight lines; rotary and oscillating turn. The double arrows mean the movement repeats back and forth. Original schematic
MotionWhat it doesWhere you see it
LinearMoves in a straight line, one direction.A lift rising; paper through a printer.
RotaryTurns round and round in a circle.A wheel, a fan, a drill bit.
ReciprocatingMoves back and forth in a straight line.A sewing-machine needle; a piston.
OscillatingSwings back and forth on a pivot.A pendulum; a metronome; a swing.
The pair people muddle

Reciprocating moves in a straight line, back and forth — like a needle going up and down. Oscillating swings round a fixed pivot, back and forth — like a pendulum. Both repeat; the difference is straight versus swinging. If it pivots, it oscillates.

A detail worth knowing
30–45 seconds · MF 1
Cool fact

A car engine turns reciprocating motion into rotary motion thousands of times a minute. The pistons fire up and down — straight, back and forth — and a bent shaft called the crankshaft converts every one of those pushes into the round turning that drives the wheels. The same trick a bicycle uses, only faster.

Florence's Design Technology · Mechanisms
Watch

See the four motions move.

You have met the four motions on paper. A short film makes them click — watch for the moment a straight push turns into a turn, and try to call out each motion's name before the narrator does.

Video to be placed here: a short institutional clip on the four types of motion.
Florence's Design Technology · Mechanisms
The simplest mechanism

A lever — three parts, three classes.

The oldest mechanism of all is the lever: a stiff bar that pivots on a point. Every lever has the same three parts. The fulcrum is the fixed point it turns on. The effort is the push or pull you put in. The load is the weight you are trying to move. Move the fulcrum to a different place on the bar and the lever behaves completely differently — that is what gives us the three classes.

Class 1 — fulcrum in the middle effort load fulcrum seesaw Class 2 — load in the middle fulcrum load effort wheelbarrow Class 3 — effort in the middle fulcrum effort load tweezers
The three classes of lever. What changes is the order of the three parts along the bar — fulcrum, load and effort each take a turn in the middle. Original schematic
A way to remember the order

Read along the bar and ask which part sits in the middle. 1Fulcrum in the middle (seesaw, scissors). 2Load in the middle (wheelbarrow, nutcracker). 3Effort in the middle (tweezers, fishing rod, your own forearm). Some people remember it as 1·2·3 → F·L·E: Fulcrum, Load, Effort take the middle in turn.

Why do classes matter? Because of mechanical advantage — the way a lever can multiply your push. A class-1 or class-2 lever with a long effort arm lets a small effort lift a big load: this is how a crowbar shifts a paving slab you could never lift by hand. A class-3 lever trades the other way — it costs you force but gives speed and a big sweep of movement, which is why your forearm (a class-3 lever) can flick a ball fast.

A detail worth knowing
30–45 seconds · MF 1

Tap each card — a lever you use without thinking:

Scissors Class 1 — the pivot (the screw) sits between your effort and the blade's load.
Wheelbarrow Class 2 — the load sits between the wheel (fulcrum) and your lifting hands.
Tweezers Class 3 — your effort presses in the middle; the load is at the tips.
Crowbar Class 1 — a long effort arm gives huge mechanical advantage to shift a load.
Cool fact

Your own body is full of class-3 levers. When you bend your arm, your biceps muscle pulls on the forearm bone very close to the elbow — a short effort arm. You lose force, but you gain speed: a small pull near the elbow whips your hand through a wide, fast arc. That is why you can throw a ball but struggle to do a slow chin-up.

Florence's Design Technology · Mechanisms
Joining levers up

Linkages — bars working together.

Join two or more bars together with pivots and you have a linkage. A linkage lets a designer change the direction of a movement, or make one push do something clever somewhere else. The simplest is the reverse-motion linkage: push one end down, and a fixed central pivot makes the other end go up. It turns a movement into its opposite.

input — push down output — goes up fixed pivot
A reverse-motion linkage. The fixed pivot in the middle means the two ends always move in opposite directions — push one down, the other rises. Original schematic

What linkages do

  • Reverse a movement — down becomes up (reverse-motion).
  • Change direction — a push one way becomes a push at a new angle (bell-crank).
  • Make parts move together — a parallel linkage keeps two bars level as they swing.

Where you'll spot one

  • An umbrella — the linkage opens all the ribs together.
  • A folding chair or pushchair frame.
  • The windscreen wipers on a car, sweeping in step.
  • A toy with a part that pops up when you push a lever.
Cool fact

The trickiest linkage in history was the one that turned a steam engine's straight piston-push into a smooth circle without wobble. The engineer James Watt spent years on it and said the parallel-motion linkage he finally invented in 1784 was the thing he was proudest of in his whole life — prouder than the engine itself.

Florence's Design Technology · Mechanisms
Teeth that talk to each other

Gears — trading speed for turning force.

A gear is a wheel with teeth round its edge. Mesh two of them and one turns the other. The clever part is the gear ratio — the relationship between how many teeth each one has. A small gear driving a big gear turns the big one slowly but with much more turning force (torque). A big gear driving a small one spins the small one fast but with less force. You cannot have both; you trade one for the other.

driver · 10 teeth driven · 20 teeth gear ratio 20 : 10 = 2 : 1
A small driver gear (10 teeth) turning a large driven gear (20 teeth). The ratio is 2 : 1 — the big gear turns once for every two turns of the small one, slower but with double the force. Original schematic
Working out a gear ratio

Count the teeth. Gear ratio = teeth on the driven gear ÷ teeth on the driver gear. A 20-tooth driven gear and a 10-tooth driver gives 20 ÷ 10 = 2, written 2 : 1. The driven gear turns half as fast — but with twice the turning force. A ratio bigger than 1 always means slower-but-stronger.

One more piece. Slot a third gear between the driver and the driven, and it is called an idler. An idler changes nothing about the speed or force — it simply passes the turn along, and flips the direction so the driven gear turns the same way as the driver instead of the opposite way. Idlers are about direction, not ratio.

A detail worth knowing
30–45 seconds · MF 1
Cool fact

A bicycle's gears are why a steep hill is climbable. Drop into a low gear and you trade speed for force — you pedal many turns to creep a little way up, but each push moves you despite the slope. Click into a high gear on the flat and one pedal stroke flings the wheel round and round. Same legs, very different trade.

Florence's Design Technology · Mechanisms
Turning a turn into a bounce

Cams and followers.

Here is a neat one. A cam is a wheel with a deliberately uneven, egg-like shape. As it turns (rotary motion), its high and low edges push a part called the follower up and down (reciprocating motion). So a cam is a beautifully simple way to turn round-and-round into up-and-down. The shape of the cam decides exactly how the follower rises and falls — smoothly, suddenly, or with a pause at the top.

follower cam shaft (turns) rises & falls
A cam (the egg-shaped wheel) turns on its shaft. As the high part comes round, it lifts the follower; as the low part comes round, the follower drops. Round-and-round becomes up-and-down. Original schematic
Where a cam earns its keep

An old music box uses a turning cylinder studded with pins — tiny cams — to pluck the comb's teeth in tune. A car engine uses a camshaft to open and close its valves at exactly the right moment, thousands of times a minute. Even a moving toy whose head bobs as you turn a handle is hiding a cam inside.

Cool fact

The shape of a cam is a kind of frozen instruction. A heart-shaped cam makes the follower rise and fall at a steady, even pace. A pear-shaped one holds the follower still at the top for a while — a dwell — before letting it drop. Engineers choose the curve to spell out the exact dance they want the follower to do.

Florence's Design Technology · Mechanisms
Watch

Gears and cams, turning.

A short film of gears meshing and a cam lifting its follower. Watch how the idler gear flips the direction, and how the cam's egg shape decides exactly when the follower rises.

Video to be placed here: a short institutional clip of gears and a cam mechanism in motion.
Florence's Design Technology · Mechanisms
Question · match the label

Name the parts of a lever.

Three parts of this class-1 lever are numbered. Pick a label, then drop it on the matching pin. Two of the labels are not parts of a lever at all — read carefully before you place them.

1 2 3
A class-1 lever (a seesaw). 1 — the push end. 2 — the weight end. 3 — the point it pivots on. Original schematic

Match each label to its pin

Pin 1
Pin 2
Pin 3
Two chips name parts of other mechanisms (a gear train, a cam) — read first, then place.
Florence's Design Technology · Mechanisms
Question 1 · circle the answer

A needle going up and down.

A sewing-machine needle drives straight up and down, over and over. Which kind of motion is that?
Question 2 · circle the answer

Straight, or swinging?

A pendulum swings back and forth on a fixed point at the top. Which kind of motion is that — and how does it differ from reciprocating?
Question 3 · type your answer

Which class of lever?

In a wheelbarrow, the wheel is the fulcrum at one end, your hands lift at the other, and the load sits in the middle. Which class of lever is that? (Give the number.)
class =
Florence's Design Technology · Mechanisms
Question 4 · type your answer

Work out the gear ratio.

A driver gear has 10 teeth. It turns a driven gear with 30 teeth. The gear ratio is teeth on the driven gear divided by teeth on the driver. What is the gear ratio? (Give the number on the left of the colon, e.g. for 2 : 1 write 2.)
ratio = : 1
Question 5 · circle the answer

Slow but strong.

A small driver gear turns a large driven gear. What happens to the large gear?
Question 6 · circle the answer

What does an idler do?

A third gear, the idler, is slotted between the driver and the driven gear. What does it change?
Question 7 · circle the answer

From a turn to a bounce.

A cam turns round and round on its shaft, and the follower resting on it moves up and down. What change of motion is the cam carrying out?
Florence's Design Technology · Mechanisms
Question 8 · extended response

Design a way to lift a heavy gate — and explain the mechanism.

Imagine a heavy garden gate that is too stiff for a small child to push open. Choose one mechanism from today — a lever, a gear, a linkage or a cam — and explain how you would use it to make the gate easier to move. The move that lifts an answer is the word because: name the mechanism, then tie it to what it gives you — more force, a change of direction, a different motion.

Name your mechanism, then explain how it helps — with a "because" each time. 120–180 words is plenty, Florence. No rush.

0 words
reading what you wrote…

On your design, Florence

strong You picked one mechanism and stayed with it — a lever with a long handle — and you tied it straight to the benefit: "a long effort arm gives mechanical advantage, so a small push moves a big load." Naming the mechanism, then the property it gives you, is the heart of the move.

try this One sentence carries two ideas at once, so the reasoning gets a little buried. When the worry creeps in that you have not said enough, one idea can stretch into a long sentence. Give each "because" its own short sentence and the thinking stands out clearly.

to add You have the strength; now name the cost. Every mechanism trades something — a long lever needs room to swing, a low gear is slow, a linkage adds parts that can wear. Adding "the trade-off is …" turns a choice into a designer's judgement. That is the part worth reaching for next time.

Florence's Design Technology · Mechanisms
Glossary

The words from today.

Mechanism
A part of a machine that changes one kind of movement into another, or changes a force.
Fulcrum
The fixed point a lever turns on. Effort and load sit either side of it.
Mechanical advantage
When a mechanism lets a small effort move a large load — the lever or gear multiplies your force.
Gear ratio
Teeth on the driven gear ÷ teeth on the driver. It sets how speed is traded for turning force.
Idler
A gear placed between driver and driven; it changes the direction of turning, not the speed or force.
Cam & follower
An uneven turning wheel (cam) that pushes a follower up and down — rotary motion becomes reciprocating.
Watch

Worth watching.

Two short films to watch alongside today's lesson — each shows you something the words and pictures can't.

Watch pulleys multiply a small force — and notice the trade-off with distance.BBC Bitesize · YouTube
Then see how gears make a steep climb easier: more force, less speed.BBC Bitesize · YouTube
End of lesson

You can read a machine now.

You met the four motions, the three classes of lever, the way a linkage flips a movement, the trade a gear makes between speed and force, and the cam that turns a turn into a bounce. Next time you open an umbrella or change gear on a bike, you will see the mechanism inside. Florence, this is design.

F.M. · Design Technology · Mechanisms
Cool fact

The most mechanism-packed object you own may be a wind-up watch. A good mechanical watch holds more than a hundred tiny parts — gears, levers, a tiny oscillating wheel that swings back and forth five times a second — all driven by a single coiled spring, and assembled by hand. No battery, no electronics: pure mechanism.

Images · All diagrams on this page — the four motions, the three classes of lever, the reverse-motion linkage, the gear train, the cam and follower, and the lever-labelling schematic — are original SVG line-art, drawn for this lesson. Feel free to use them freely.
Videos are marked as slots for short institutional clips, added when the lesson is voiced and finished.